About This Game The story puts you in James Sullivan's shoes. A programmer at Red Zone 44 Security Inc. His main job at the company is to develop firewall algorithms to ensure the security of the clients servers. James is fascinated by numerology and has developed an obsession for various numbers and their meaning. Due to his job, someone decides to change his life forever by forcing him to reconsider his priorities and the important things in his life. Play as James as you try to survive and return to your normal life as a changed person. But what if you can't? Is everything you accomplished gone forever? 6d5b4406ea Title: Legend of MiroGenre: Adventure, Indie, RPGDeveloper:VisualPath, IndieVision StudioPublisher:VisualPathRelease Date: 22 Aug, 2016 Legend Of Miro Crack Only legend of miro. legend of miro. legend of miro let's play. legend of miro let's play The game is decent, with a pretty good story.It really brings up memories regarding retro games. It looks like the devs tried to make it different than the RPG Maker games by adding several different features like the fighting, mining and woodcutting.The con of the game is the fact that you have to walk a loooooot.I will give it a Thumbs up for the moment. Will se how the story evolves as I progress.. I played this game for one hour, so It may be good later. But, I don't have the patience. This game could be named "The errand boy simulator" because the only thing I did was to go fetch whatever anybody wanted, and even that was linear. I quit when the guy sent me to bring him some soup for lunch. Is this really necessary? Can't you start the game with something interesting? And user interface is lacking. You should add some shortcuts for (I)nventory, (Q)uests, (E)quipement... instead of going through the menu using arrow keys every time. The same goes for guess the number mini-game. It could be simple as write number, press enter, write number... But no, it is write number, press down, press submit, press up, backspace backspase, write number.... I would have liked to see a bit more gameplay. The story is alright, but a sprint movement function would have been greatly appreciated.. I played this game for one hour, so It may be good later. But, I don't have the patience. This game could be named "The errand boy simulator" because the only thing I did was to go fetch whatever anybody wanted, and even that was linear. I quit when the guy sent me to bring him some soup for lunch. Is this really necessary? Can't you start the game with something interesting? And user interface is lacking. You should add some shortcuts for (I)nventory, (Q)uests, (E)quipement... instead of going through the menu using arrow keys every time. The same goes for guess the number mini-game. It could be simple as write number, press enter, write number... But no, it is write number, press down, press submit, press up, backspace backspase, write number.... At this time, I played a little under an hour, but the game looks promising.Pros:- The storyline is pretty good (can't wait to see what happens later)- The music & Sound Effects are well integrated.- The graphics are decent.- I like the minigamesCons:- There were some bugs, but the players reported them and as I see, they got fixed pretty fast.- Some sound effects are too loud, but maybe that is something more of a personal taste.Overall, I recommend this game to anyone looking to have some fun, but does not want to spend that much on a game.. The game is decent, with a pretty good story.It really brings up memories regarding retro games. It looks like the devs tried to make it different than the RPG Maker games by adding several different features like the fighting, mining and woodcutting.The con of the game is the fact that you have to walk a loooooot.I will give it a Thumbs up for the moment. Will se how the story evolves as I progress.. I've been following this game and liked the promises of the creator. And as I began the game, it seemed promising. However, the problems showed up almost immediately. The controls are rough, which is fine: it's an indie game.There is no initial hint of what to do (it took me almost 10 minutes to figure out where to complete the obvious first objective.) This is fine: the creator made no bones about not holding hands.But the problem I have is twofold. First, the existance of minigames for fishing, farming, etc. lead me to believe this is more of an open-world RPG. That was MY fault, as I realized after rereading the shop description. This is far more of an eastern linear RPG from what I saw.What's not my fault is the existance of so many rough edges, blantantly missed bugs, and a main quest that actually broke my save file. The game feels like a beta or Early Access game, but is claimed to be release ready. I know things can be patched, but when the main quest can break by picking a very clearly offered dialogue option, I do not feel it is fair to call the game complete.I hope the creator can fix this. The minigames are a breath of fresh air in the genre, and I think there might be a good story behind it. I just don't have time to help QA the game.. i love the game...has nice quests and the story thill now is good, i can w8 to see the rest of it... the sounds are nice, the willage is beautiful, all in all, i like it so much.
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